well just before have you read in the previous page the post i have made???, it''s for correct some flaws (cause to english translation) and having comments about (it''s my last post on the over page)
well i have start learning lisp with this topic and have better undertsanding about it with the other you came from then i don''t that much about it (lisp)
actually i''m not a programmer but an artist, programmation is a tool that use sometime like i would use a pen or a printer, then i learn on-the-fly what i have to know for each specific problem i''m getting into (not a specific behaviour towards programmation)
i have a very flexible analytical mind and broke things easily in abstract piece to handle them more easily
about my engine it''s not a specific engine for problem which was post here but a tool to test my theory about dinamic story
this is a result of as a gamedesigner i think story was meaningless for game (not much that my own opinion) and games was inherently about choregraphia, then to expose this matter i have start study about story (more than structure, also cultural meaning as ex) to know what i''m talking about and find connection with story and game, then fullfil the problematic and expose my idea since i will be suppose knowing the matter in the whole
then 2 mouth ago i ve start a project of dating sims (inspiration from tokimeki memorial) because this genre was the closest to dinamic story into narratives (they already get all the basics) but i have evolve with my theori into a kind of social adventure game (and my preference> dude it''s about date! i''m not that flexible i couldn''t do it)
with this project i have gotten a background material to test my idea and start to translate the theory into some pseudo code and structure
the engine would be able to handle gestion of character which have to be autonomous and respond emotionnly to event within a dramatic structure need
this lead to content generation with fixed content
but while working on i have seen that the model could be expand to content generate on the fly and try to add it into the scenario
some unexpect side effect is some improvement into world representation for agents and learning, while learning is emergent and no need implementation , i will keep the world presentation in his previous stage (it could be expand into an interesting scale but the project don''t need and couldn''t handle this, this also expand a lot the learning efficienty)
the previous page is a bit of the world representation but not all (there is some connection with emotionnal meaning that is the true originality of my system)
but i try to kept the engine the more simple possible
one month ago after put down the basics, i ve gotten a net connection and start some research other the net (wich lead me here too) and surprisingly i have find there is a lot of work like mine and not far from what i have plan but with slight difference
and i have learn about some wheel i have reinvent without even knowing it (i does not know about neural network, but my emotion sys work fairly like those, with semantics and property of object as entry and with a FuFSM as an output with a feedback control to the neural, the suposed amelioration is to use a markov chain algorythme to build semantics and object rather than having them build from start, aka the sys handle learning knowledge)
the gameplay is simple and the communication go only through act and expression (agent talk only to player to give him information, there is no gestion about hi level semantics communication like natural language, not even a multiple choice dialogue, only emotional communication through action)
the story is emergent and use the theory to control this emergent (by thinking of story as balance force of conflict, like an rts the system try to balance force with drama)
much more like ant intelligence which are supervising by managing the pheromone in the drama area (inhibit or reinforce)
but i could do some change to handle more semantics construction
with knowledge base
well it was plan to worked even on a log like rpg maker then it would not be difficult to create it on another platform language (not really done on rpgmk then)
oh! if someone knows about good link about bayesan network knowledge and some good mathematical site where i could learn about statistic easyly (french recommended
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then i''m in english topic then english is fine too)
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be good
be evil
but do it WELL
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