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Water Effects

Started by October 01, 2003 11:41 PM
-1 comments, last by adam17 21 years, 5 months ago
i have a quick and simple question. which is better for making waves in opengl on a quad: make animated noise and store it to a texture to be used as a normal map OR make an 2D array as big as the texture and change the normals there? basically is it better to store animated normals to a texture or an array?

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