An idea for a tutorial
Hey, I have an idea for a tutorial we all need, octrees!! I have seen NeHe''s tuts (and they are real good) but we are missing octrees from the line up. I don''t know any 3D game that doesn''t use some kind of octree or spacial partioning to increase speed.
What do you think? (I would write it BUT i am not one who is skilled with explaining things, that''s what NeHe is there for!)
The gametutorial tuts are ok, but NeHes are far better since they explain each code section. I much prefer this to just looking at commented code (i.e. Gametutorials.com).
I actually personally prefer the way that gametutorials do their documentation inside the comments.
It would be cool however for the Nehe site to do a tutorial, get a different spin on things...
It would be cool however for the Nehe site to do a tutorial, get a different spin on things...

An octree is an octree. There's nothing else to say about it. There's no other way of looking at an octree, the only thing that'd change is how it is implemented in code. I myself have written about 4 different implementations over the years. Anybody who thinks they're advanced enough to be doing octree's should be able to understand the explanations in the comments.
GDSFUBY GameDev Society For UnBanning YodaTheCoda
If you want to see yoda unbanned then put this in your sig
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Join by putting these lines in your sig
[edited by - RamboBones on October 2, 2003 7:58:49 AM]
GDSFUBY GameDev Society For UnBanning YodaTheCoda
If you want to see yoda unbanned then put this in your sig
CAGDN - Coalition Against GDNet (these forums do not exhist, I have NO PROOF)
CPDG - Coaliting for Promoting Daves Godliness
Join by putting these lines in your sig
[edited by - RamboBones on October 2, 2003 7:58:49 AM]
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