"Failure of entry to build and execute properly"
So i get a DQ''ed when submitting VSNet compatible code??? i could install VS6 seperately, but is there a more elegant way of checking my sources if they can compile and will produce usefull code???
for is such a thing that is different:
VSNet:
for(int i= 2; i > 1; i--);
int i= 5; //no problems here
VS6:
for(int i= 2; i > 1; i--);
int i= 5; //int i already defined error
Solving via (i think):
#define for if(1) for
but there could be more differences, another one i know is that exit() is valid for vc6 stdio.h but not in vsnet...
T2k
It''s within reason... if I see build errors and the problem is a VC6 vs. VCnet discrepancy, then it''s fine. If I see build errors due to poor coding, then that''s not so fine.
BTW, Why would you be using exit() in a bot DLL?
BTW, Why would you be using exit() in a bot DLL?
Admin for GameDev.net.
quote:
BTW, Why would you be using exit() in a bot DLL?
i wouldnt use it, but it demonstrates that in both directions vs.net -> vs6 and vs6 -> vs.net you will find differences in some areas of compatibility... and i only know the two mentioned, but there could be much more, and some could look like normal codingerrors.
T2k
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement