texture options
Ok, I should probably know this but I''m having a bit of a problem with it. I have a texture that is 64x64 it looks just fine if drawn in lower resolutions but looks kinda bad in higher resolutions. I''m using the texture to greate a menu.
What I want to do is to have the color fade from where one texture element is used to where another is used. As it is now the color changes suddenly and I''d like it smothed out.
I tried setting the min and mag filters with glTexParameter but it didn''t make a difference.
I gotta be missing something simple....
arggghhhhhh.....
Thank if you can help,
------------------------------Piggies, I need more piggies![pig][pig][pig][pig][pig][pig]------------------------------Do not invoke the wrath of the Irken elite. [flaming]
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