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Taking a screenshot

Started by September 19, 2003 05:26 AM
1 comment, last by MessageBox 21 years, 5 months ago
How do you capture the data in the frame buffer so you could save it as a screenshot? I have my image saving functions, I''m justing looking for a way to access the frame buffer pixels..
look up glReadPixels

~nz

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~neoztar "Any lock can be picked with a big enough hammer"my website | opengl extensions | try here firstguru of the week | msdn library | c++ faq lite
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Cool! It works!!

Thanks

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