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V-Sync in OpenGL

Started by September 18, 2003 03:00 PM
1 comment, last by brucesinner 21 years, 5 months ago
Hi guys, There are any way I can enable/disable v-sync directly from my code using OGL or any other API? I prefer a method that is OS API independent so my prog can run on Linux or Win without problem... Anyone?
"Steel and Fire,Spreading the Holy Word,Dirty Liars,The truth has never been told" - Primal Fear
Unlucky about the cross platform thing.

There is a windows extension called WGL_EXT_swap_control, which can be used to control vsync in windows applications.

You have to remember that you''re unique, just like everybody else.
If at first you don't succeed, redefine success.
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And in Linux? Is so simple like Win or don''t have a function?

Thanks anyway...
"Steel and Fire,Spreading the Holy Word,Dirty Liars,The truth has never been told" - Primal Fear

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