V-Sync in OpenGL
Hi guys,
There are any way I can enable/disable v-sync directly from my code using OGL or any other API? I prefer a method that is OS API independent so my prog can run on Linux or Win without problem...
Anyone?
"Steel and Fire,Spreading the Holy Word,Dirty Liars,The truth has never been told" - Primal Fear
Unlucky about the cross platform thing.
There is a windows extension called WGL_EXT_swap_control, which can be used to control vsync in windows applications.
You have to remember that you''re unique, just like everybody else.
There is a windows extension called WGL_EXT_swap_control, which can be used to control vsync in windows applications.
You have to remember that you''re unique, just like everybody else.

If at first you don't succeed, redefine success.
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