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Linking lights and cameras in 3D Max

Started by September 14, 2003 07:31 AM
3 comments, last by Davaris 21 years, 2 months ago
Is there a way to link a light to a camera in 3D Max? What I want to do is pair up a camera and a light so when a camera is active only the light that is matched to it is switched on. This way I can automate the rendering of my animations. I can set up 16 cameras and lights around a model animate it and view it through each of the 16 cameras with one light turned on at a time. Are there any scripts or plugins that can do this?
"I am a pitbull on the pantleg of opportunity."George W. Bush
It''s easy, just link the light to a dummy and link the dummy to the camera.

/Magnus

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You may find it easier to rotate the object you are rendering (especially if you have more lights).
Or - you can use only one camera (not 16) and group it with the lights. You can now animate the group.

Bye now. Must go and listen to some heavy metal.
Bye now. Must go and listen to some heavy metal.
I found a script called spriterendertool. It seems to do everything I need. If anyone wants it, it can be found here:

http://www.scriptspot.com/start.htm

in the Scripts/Gaming section

[edited by - Davaris on September 14, 2003 8:23:02 PM]
"I am a pitbull on the pantleg of opportunity."George W. Bush
Yes Davaris the SpriteRender tool is just great, everything you need for isometric or whatever sprites in x nr of directions you want. I use it extensively for my graphics.

/Magnus

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