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quake model file format

Started by September 08, 2003 12:38 PM
0 comments, last by rogerdv 21 years, 2 months ago
Is possible to use quake model files for commercial projects?
From the id website http://www.idsoftware.com/business/home/technology/techlicense.php

many people don’t realize exactly what releasing the source under the GPL means, and don't understand how to exploit the opportunity to use the code. Thus, the GPL'd QUAKE engine is perhaps one of the most under utilized game technologies available. If, for example, you have an amateur team that is long on talent but short on cash and needs a proven engine to develop a game that can be distributed commercially, it doesn’t get much better than “Free.” If you abide by the GPL terms, then the QUAKE technology is truly just a gift from id. And, unlike some “bargain” licensors, we don’t impose ANY restrictions on your distribution channel: retail, Internet, shareware, magazine coverdisk – whatever YOU choose. This is really the perfect way to get noticed as a company or design team because you can do something cool and get paid, too."

I would take that to be a yes - provided you do mean QUAKE and not QIII.

Dan Marchant
Obscure Productions
Game Development & Design consultant

[edited by - obscure on September 8, 2003 2:31:11 PM]
Dan Marchant - Business Development Consultant
www.obscure.co.uk

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