I hate that too. It''s easy to sit back and say "This demo is
poor because of x and y", or "You should have just done this
that and the other". In practice it''s not so simple. Writing a
demo takes a lot of time and work. I suppose its easy to forget
that when they only see the 2 minute culmination of 3 months
work.
I welcome constructive criticism, especially from fellow
entrants though. I found Enigma''s summary back there very
helpful.
The Two Towers Entries!
quote:
Matrix,
I love the start to your demo, the tomb is the most artistic part of the movie IMO. You did very well with it.
Thanks

But im still so disappointed that i couldnt finish...I had this wicked scene planned where King Theoden was looking at Theadreds grave, the music was playing "a promise lives within you now", and then you see the flower fall to the ground...
quote:
Original post by Anonymous Poster
Come on! Let''s keep this topic alive!
OK. So here are my favorite ones :
1 Michael Wallace
2 Andreas Hammar
3 James Trotter
Anyway, all demos were pretty good.
SaM3d!, a cross-platform API for 3d based on SDL and OpenGL.
The trouble is that things never get better, they just stay the same, only more so. -- (Terry Pratchett, Eric)
SaM3d!, a cross-platform API for 3d based on SDL and OpenGL.The trouble is that things never get better, they just stay the same, only more so. -- (Terry Pratchett, Eric)
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