Big problem with *.ASC format
I just found a major hassle with the *.ASC format:
3ds Max doesn''t always align its texture coord list with its vertex list...
result: UV texture coords attached to the vertices may not be related to those vertices.
To see this, check out the *.ASE format. It has an extra list after the *MESH_TVERTLIST list (*MESH_TFACELIST) which maps the vertex coords to points on each face.
I just had to modify the 3dsMax ascout plugin and all my code
to handle this...whatta pain! (but the end result was worth it)
If anybody wants a copy of the modified plugin to see what I mean let me know.
Spikus
Why not use the .ase format instead of going through all of that extra work? It works fine for me.
-BacksideSnap-
-BacksideSnap-
I don''t suppose you could send me a copy of an ASE file could you? I don''t have 3ds Max and can''t seem to find any good examples to practice with..
"Like all good things, it starts with a monkey.."
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