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Firstly it is tedious, secondly, they wont appear as 1 mesh when they move or rotate. When u bend you character, there will be a hole near his spine, something like FF7 characters. Bones make use of 1 mesh and therefore, you don''t see these problems when using bones.
Tedious I don''t mind, the meshing problem is pretty easily solved, and I like the freedom it gives. Is there any performance issues though?