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Binding a texture from a resource bitmap..

Started by June 28, 2000 07:11 PM
1 comment, last by monkeyman 24 years, 4 months ago
I have been going absolutely NUTS..I can load a .BMP file and bind it as an OpenGL texture with no problem, but I can''t seem to convert a resource bitmap into something OpenGL will recognize.. I''m using VC++ 6.0, no MFC, can add any bitmap as a resource, can''t seem to find any info within our solar system about binding the resource to an OpenGL texture..it''s starting to look like this is classified information..if anybody has any idea how to do this or is working on the same problem PLEASE let me know.. Thanks in advance -MM "Like all good things, it starts with a monkey.."
"Like all good things, it starts with a monkey.."
At the moment I''m uploading a new tutorial to my homepage. It''s not ready yet, but here it is. It''s about using TGA images as OpenGL textures, but you can rewrite some part of it...

Using Custom Resources

Hope it helps (a little)...

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cool thanks for the info..nice site, plan to dig in soon..
"Like all good things, it starts with a monkey.."

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