Advertisement

Dim Text

Started by August 23, 2003 06:55 PM
5 comments, last by dogan 21 years, 6 months ago
I am currently implementing text in my program, it is supposed to be bright green text, but when it is displayed it is too dark to read. When I don''t even use a glColor3f call, the text is a dark purple color. any ideas what''s wrong?
Marathon Redux: MY mega project.http://marathonredux.forerunners.org
Turn off lighting before drawing text.
_______________________________________Pixelante Game Studios - Fowl Language
Advertisement
I''m not using lights.
Marathon Redux: MY mega project.http://marathonredux.forerunners.org
Make sure you disable texturing...
And call
glColor3f(1.0f, 1.0f, 1.0f);
before you render the text...
nope, still doesn't work.
it looks something like this:
lo-res, but you can see the text in the corner as a sort of brown color.


[edited by - dogan on August 25, 2003 1:23:53 PM]
Marathon Redux: MY mega project.http://marathonredux.forerunners.org
Disabling depth-testing may help.
Advertisement
what type of font rendering? I would use texture mapped fonts.
Game Core

This topic is closed to new replies.

Advertisement