Advertisement

Per vertex uv co-ords in Blender?

Started by August 21, 2003 02:19 PM
2 comments, last by Briskon 21 years, 5 months ago
Is it possible to map a texture in Blender so that each vertex has it''s own uv co-ords, rather than mapping using the 3 face uv co-ords. I want to export the model and uv co-ords for use in opengl and I don''t want to have to store 3 uv''s for every face. Or is this how it''s actually done in games, the per face uv''s are used? Thanks
It is possible to write your own exporter in Blender to export UV coords however you chose. For information on the Blender/Python API visit www.blender.org.
Advertisement
I''ve written an exporter, but it exports face uv''s not vertex uv''s. I don''t think vertices in Blender have their own uvs if you texture map manually. Only if you use autogeneration, which isn''t much use to me unfortunately.
Although I am not a programmer, maybe you should try the obj exporter script.

If that doesn''t work, try asking at the python forum and www.elysiun.com

This topic is closed to new replies.

Advertisement