Hi,
i''m creating a 3d space game and i want to render some nebula in the space. Can someone address to a tutorial to make a nice texture? Or make me a simple one?
I dont need complex things and i''d prefer to not have a real photo of a nebula
![](smile.gif)
Some gas layers also with a only single color, i dont pretend too much
and in your opinion is better to apply the texture on a cube, on a sphere or there''s a way better?
Thanks for any tips, i''m more a programmer than an artist