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Anyone have LaMothe's tricks of 3D game gurus?

Started by August 19, 2003 05:28 PM
5 comments, last by Will J 21 years, 6 months ago
I''m wondering if it''s a good buy if I am using OpenGL. It seems to deal with DirectX instead, but only read it for 10 mins in bookstore. It''s a biggie, but teaches you how to make your graphics API from the bottom scratch. Any thoughts? Will
Will J
Yeah I have the first volume of that series (tricks of the windows game programming gurus), and it deals only with directX. Its a damn good book though.
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So not commendable if using OGL?
Will J
Well im not sure if the second volume covers opengl or not though... Theres plenty of other books that cover opengl exclusively though.

It''d be well worth getting any book by lamothe though, seeing as hes such a god
In the second book he uses a little bit of the directdraw code from the first book. The main idea of the book is building your own software renderer from scratch, all you really need is a way to plot pixels to the screen .. you don''t even have to touch directdraw. I''ve read it myself, its an excellent book.
Yeah that''s the thing I was wondering about. You don''t need DirectDraw, D3D or OGL since you build your own engine, no?
Commendable for someone who doesn''t know OGL very well yet, or starting from scratch is still fine if you know C++ ?
Will J
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quote:
Original post by Will J
Yeah that''s the thing I was wondering about. You don''t need DirectDraw, D3D or OGL since you build your own engine, no?
Commendable for someone who doesn''t know OGL very well yet, or starting from scratch is still fine if you know C++ ?


If you know a decent amount of C and trigonometry you should probably be fine. The nice thing about writing a software engine first is that it will help you understand what OpenGL does behind the scenes.

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