

<hr />
Sander Marechal<small>[Lone Wolves][Hearts for GNOME][E-mail][Forum FAQ]</small>
quote:
>The only other thing I can think of: Use Vertex Buffer Objects >(VBO''s) to create a write-only buffer in video memory and >render those. That''s about all I can think of with the little >code you posted.
This is not possible for us because the positions of the points is changing frequently.
Anyway, thanks for the tip, I will check it with my co-workers, maybe we can come up with a solution. Sometjhing like storing points into video memory temporary while they don''t have to be touched.
<hr />
Sander Marechal<small>[Lone Wolves][Hearts for GNOME][E-mail][Forum FAQ]</small>
<hr />
Sander Marechal<small>[Lone Wolves][Hearts for GNOME][E-mail][Forum FAQ]</small>
<hr />
Sander Marechal<small>[Lone Wolves][Hearts for GNOME][E-mail][Forum FAQ]</small>
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