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My ParticleEngine Demo :)

Started by August 10, 2003 06:29 PM
5 comments, last by AyaKoshigaya 21 years, 6 months ago
Hi, I''ve finished my ParticleEngine, and I would like to know what you think about it I''ve made 3 Demos, one for a Fire Effect, one for a Spring Effect and one for a Firework ParticleEngine Demo I (Fire): http://www.Koshigaya.de/Download/ParticleEngineI.exe ParticleEngine Demo II (Spring): http://www.Koshigaya.de/Download/ParticleEngineII.exe ParticleEngine Demo III (Firework): http://www.Koshigaya.de/Download/ParticleEngineIII.exe Hope for feedback =) Au''revoir, Aya~
I aim for my endless Dreams and I know they will come true!
personally I like them. The third one gets a rating of 0 though because it gives me an error on load . Did I mention I don't read german so I don't really know whats going on. And uh.. interesting style for the windows

[edited by - uber_n00b on August 10, 2003 8:07:47 PM]
My fellow Americans I have just signed legislation that outlaws Russia forever. Bombing will commence in five minutes.
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Yeah, those windows are pretty damn cool. How did you do them?




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Hi,

@Error at Demo3: Mh... did you have DirectX 8 or higher?? I''m using DirectSound for the Sounds in this demo.. (Or, if there is a Sound.wav in the directory where the Demo is, delete it and try it again ^^)

@WindowStyle: I''ve written some Components, the Koshigaya Kool Components I''ll release them in a few weeks, they''re nearly completed.

Au''revoir,
Aya~
I aim for my endless Dreams and I know they will come true!
Ah, i forgot... I''m coding with Delphi, so the Components are also for Delphi
I aim for my endless Dreams and I know they will come true!
lol oops... on the fire program i ''accidently'' created 999999 particles... damn sticky 9 key

talk about ram killer
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Hey thats pretty cool. I especially like the windows & the anime chick The particle system looks to have the standard basic stuff, blending between two colors, spawn cone ( which is a cool feature ), gravity, basic collision, and size lerping. You might should look into adding variable lifetimes and sizes. That'll kill some of the uniformity you have now ( which is unnatural ). Also adding the ability to load a property sheet of an emitter would be nice. When doing a demo though, its easier to have all of the properties modifiable in real time ( Like you have now , as long as you expose all of the variables), but once you start using it for a game or something, it'll be simpler to load it from a file. Perhaps you could add a 'save current settings' option to your viewer for later use.

[edited by - Hawkeye3 on August 11, 2003 5:44:18 PM]

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