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2 simple Blender questions

Started by August 10, 2003 07:58 AM
9 comments, last by PhiberOptic 21 years, 3 months ago
I have two questions about the free 3D program, Blender. 1. How do I make a texture NOT repeat on every face? 2. Is it possible to convert objects like text, curves and stuff to triangle-meshes? (my exporter can only handle triangles). Thanks ---------------------------------------------- Petter Nordlander "There are only 10 kinds of people in the world. The who understand binary and those who don''t"
----------------------------------------------Petter Nordlander"There are only 10 kinds of people in the world. They who understand binary and those who do not"
quote: Original post by PhiberOptic
1. How do I make a texture NOT repeat on every face?

sorry, not sure what you mean... but if i were to guess, i''d say perhaps you''ve selected the UV mapping for your texture in the materials window, without actually setting up UV coordinates (i''m sorry but i can''t really explain that any better because i rarely use UV mapping). make sure you are using ''Orco'' for texture mapping, that should fix it i think.

quote:
2. Is it possible to convert objects like text, curves and stuff to triangle-meshes? (my exporter can only handle triangles).

Alt+C to convert objects. eg, you start with text, Alt+C to convert to a curve, Alt+C again to convert to a mesh. the mesh should already be triangulated but in case it isn''t, enter edit mode press a to select all vertices and press Ctrl+T to triangulate the faces.

hope i''ve been helpful
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one more thing: keep in mind that all conversions are one way only. ie, convert text to a curve but you can''t say "oops i want to change that" and convert the curve back to text. although i think that usually when converting things, blender makes a copy of the original so you don''t have to worry too much.
The AP answered your questions pretty well.

Here is site that contains a great Blender Q&A database for future reference:

http://www.vrotvrot.com/support/browse.php
I suggest trying 3d studio max for texturing. It enables you to modify specific parts of an object.
Akram
quote: Original post by akram43560
I suggest trying 3d studio max for texturing. It enables you to modify specific parts of an object.


3dsmax is very powerfull and easy to use but I don''t want to spend money on it.. (dunno, but at least €3000 ).

Blender is free, also, it''s easy to script via Python :-)

----------------------------------------------
Petter Nordlander

"There are only 10 kinds of people in the world. The who understand binary and those who don''t"
----------------------------------------------Petter Nordlander"There are only 10 kinds of people in the world. They who understand binary and those who do not"
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Yes you can texture each face differently.

First you need to be in edit mode for the object you are texturing.
Then go into the edit buttons window(F9).
You should see a button just left of center that has 0 Mat: 0 or something similar(# Mat: #). Just below that are new and delete buttons. If you click the new button, that assigns another material to this object, up to a max of 16 I think.

On the # Mat: # button, the number on the right indicates how many materials this object has and the number on the right is the currently selected material. If you click on the left side of the button, the selected material number will decrease. If you click on the right of the button, it will increase.

Once you have the material selected that you want to assign, you then need to select the vertices that make up the face or faces you want to assign it to. You then click on the assign button to assign that material to those faces.

If that seems a bit vague, here is a tutorial that explains it.
http://www.linuxgraphic.org/section3d/blender/pages/didacticiels/blender_material/tp2-index-ang.html

EDIT: Wrong link. Now is correct.

First make it work,
then make it fast.

--Brian Kernighan

"I’m happy to share what I can, because I’m in it for the love of programming. The Ferraris are just gravy, honest!" --John Carmack: Forward to Graphics Programming Black Book

[edited by - CaptainJester on August 13, 2003 2:15:50 PM]
"None of us learn in a vacuum; we all stand on the shoulders of giants such as Wirth and Knuth and thousands of others. Lend your shoulders to building the future!" - Michael Abrash[JavaGaming.org][The Java Tutorial][Slick][LWJGL][LWJGL Tutorials for NeHe][LWJGL Wiki][jMonkey Engine]
captainjester: sure, you could do that, but it''s a pretty big hassle if you want to use that technique to texture a large mesh. that way, you would have to have seperate materials and textures for each.
Beggers can''t be choosers. He wanted to know how to do it with Blender. That is how.

How else would you do multiple textures without specifying each texture?


First make it work,
then make it fast.

--Brian Kernighan

"I’m happy to share what I can, because I’m in it for the love of programming. The Ferraris are just gravy, honest!" --John Carmack: Forward to Graphics Programming Black Book
"None of us learn in a vacuum; we all stand on the shoulders of giants such as Wirth and Knuth and thousands of others. Lend your shoulders to building the future!" - Michael Abrash[JavaGaming.org][The Java Tutorial][Slick][LWJGL][LWJGL Tutorials for NeHe][LWJGL Wiki][jMonkey Engine]
I guess you''re right. I''m just saying, it''d be a big hassle to do that if you have ALOT of different textures for the one mesh.

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