Morgan's tutorial
Morgan, I tried to compile your tutorial code for that sample Opengl+Drawsprocket thing and it said that the files agl.h, glu.h and tk.h couldn''t be opened. You have any idea what''s wrong? I have a feeling this is some basic C thing that I just don''t have the hang of yet.
Oh, sorry for this being a bit late (I''ve been on vacation!). The problem lies in where you placed your libs from the OpenGL 1.1 SDK. What you need to do is remove OpenGLLibraryStub, OpenGLMemoryStub, OpenGLUtilityStub, and tk.lib from the project and then drag in those files from your OpenGL directory from the SDK. Hope this makes sense.
Morgan
Morgan
Oh, you need to put your headers into the "MacOS Support" folder in your CodeWarrior folder. What I did was created a directory named "OpenGL" in there and dropped in the "Headers", "Libraries", and "Resources" folders from the "OpenGL_1.0_SDK" folder (the SDK). Try doing that.
Morgan
Morgan
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