Visual C Question
WARNING! This is going to be a large post!
I have a question that deals purely with MSVC. No OpenGL knowledge needed. I am trying to set up a OBJ loader in my little engine. However, when I start loading the variables into memory I get lots of nasty errors!
Here is a quick section of the code...
typedef struct
{
float vert[3];
} vert3d;
typedef struct
{
// other variables in here
vert3d *vertex;
} mesh;
class Object
{
public:
Load(char *filename);
Draw();
private:
mesh *Mesh;
};
Object::Load(char *filename)
{
// Open file, count verticies, etc.
Mesh = (mesh*) malloc(sizeof (mesh));
Mesh->vertex = (vert3d*) malloc(sizeof(vert3d) * numberofverts);
while (!feof (File))
{
fscanf (File, "%s", line); if (line[0] == ''v'' && line[1] == ''\0'')
{
fscanf (File, "%f %f %f", // <--This is where I &Mesh->vertex[verts].vert[0], // run into problems
&Mesh->vertex[verts].vert[1],
&Mesh->vertex[verts].vert[2]);
verts++;
}
}
}
Did you catch all that? If you would like too look at the full source just E-mail me. Anyways, If anyone understood that, could you please tell me what I did wrong!!!
-----------------------------
Blue*Omega
(Insert Witty Quote Here)
// Tojiart
What kind of errors do you get? If its the standard memory error I would recommend to recheck all the memory accesses. One thing that sounds strange is that you use "&Mesh->", but Mesh is already a pointer, so put away the "&"!
What I don''t understand is why you are using a pointer to a mesh in your class, why not simply a mesh?
btw did you store floats in the file? Which format do you use? And why is there a "v\0" in every line you check for?
hope any of these helps!
tell me about it!
pi~
What I don''t understand is why you are using a pointer to a mesh in your class, why not simply a mesh?
btw did you store floats in the file? Which format do you use? And why is there a "v\0" in every line you check for?
hope any of these helps!
tell me about it!
pi~
Jan PieczkowskiBrainwave Studios
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