texture / ploygon cracking
I seem to have some texture and / or polygon cracking happening in my game. Any ideas on how to fix this ? I tried using GL_CLAMP but it didnt seem to solve the problem.
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
My far clip plan is set pretty far due to depth fail shadow volumes (carmack''s reverse)
Thanks,
Nitzan
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