try my pool game?
want to try my pool game at
www.pabird.supanet.com/Pool.zip
Tell me what you think and improvements!
P.S. don't hold your cue to high or the ball will jump.
[edited by - paulbird on July 27, 2003 2:03:51 PM]
Just a couple of things that I noticed. Heres could be a couple of improvements.
1) Clamp the mouse to the middle of the window. Or just have the cursor wrap the window.
2) Some balls don''t stop spinning?
3) Add a power gauge. The ball gets hit at the same speed every time.
4) Slow down the arrow keys. I just pressed the left arrow key and the table spun around a couple of times. Maybe make it slower with time based movement, so it''s the same speed on everyones computer?
Other than that it seems to be getting there.
-UltimaX-
"You wished for a white christmas... Now go shovel your wishes!"
1) Clamp the mouse to the middle of the window. Or just have the cursor wrap the window.
2) Some balls don''t stop spinning?

3) Add a power gauge. The ball gets hit at the same speed every time.
4) Slow down the arrow keys. I just pressed the left arrow key and the table spun around a couple of times. Maybe make it slower with time based movement, so it''s the same speed on everyones computer?
Other than that it seems to be getting there.
-UltimaX-
"You wished for a white christmas... Now go shovel your wishes!"
Thanks for the advice!
I don''t really know how to clamp the mouse to the window - any ideas? Is it just a case of SetCursorPos(..)? each time it moves?
Yep. I''ll have to make the movements time themselves in milliseconds. It works at the correct speed on a 500MHz computer.
(I forgot about the arrows, you don''t really need them though)
I''ll put a power guage on, that would be good.
The spinning ball problem is associated with the gravity - I might just turn that off as jumping cue-balls can be irritating.
Anyway, it''s OK for a couple of days programming isn''t it?
Maybe if I make it better I can give it to a shareware collection - does anyone know if people can make any money that way?

Yep. I''ll have to make the movements time themselves in milliseconds. It works at the correct speed on a 500MHz computer.
(I forgot about the arrows, you don''t really need them though)
I''ll put a power guage on, that would be good.
The spinning ball problem is associated with the gravity - I might just turn that off as jumping cue-balls can be irritating.
Anyway, it''s OK for a couple of days programming isn''t it?
Maybe if I make it better I can give it to a shareware collection - does anyone know if people can make any money that way?
This topic is closed to new replies.
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