Hi,
i''m writing a *.x Importer for OpenGL at the moment...
I''ve loaded all the Frames etc correctly, but... anyframe in the X-File has an own Matrix, and I don''t know how/when to call them..

Let''s say we have this:
Frame A
- Frame B (Child of Frame A)
- Frame C (Child of Frame A)
- Frame D (Child of Frame C)
So, if I render Frame D.. have I to multiply the Matrices from Frame A and C too???
and, in what direction... A->C->D or D->C->A...???
Please help..

Au''revoir,
Aya~
I aim for my endless Dreams and I know they will come true!