And some FYI.. there is no error in the calculation. If there is, then it''s a real miscalculation on my part.
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quote: Original post by JohnBSmallquote: Original post by Xgkkp
And if there was a random error, I doubt it would be large enough to cause it to look like two objects are in the same place.
The problem is not two objects looking like they''re in the same place. The problem is after you''ve moved around a lot, with measurement errors, an object that you saw when you started out could appear to have moved, and so you might end up with two copies of it in your internal map.
In other words, it''s not two objects looking like they''re in the same place, it''s one object looking like it''s in two places.
John B
quote: Original post by Xgkkp
Trees could be represented as a ''point'' or ''radius'' or even an angle from the bot''s direction, distance and width from the bots point of view. Walls are more complicated because they have a start and an end, the bot can see ''slices'' at different angles and can see more than one of them. Things like trees presumably ''look'' the same no matter what angle you are at. It''ll be interesting to see how He''s done it.
quote: but a Big Thing (TM) happened at work last night as I was leaving
quote: Original post by Khawk I''ll explain how that works when it gets released..You''ll explain how what works when? Do you mean, you''ll explain how the program works when you release it (but before you release documentation)? Or you''ll explain how the programming part works, or what?
quote: Original post by Russellquote: Original post by Khawk I''ll explain how that works when it gets released..You''ll explain how what works when? Do you mean, you''ll explain how the program works when you release it (but before you release documentation)? Or you''ll explain how the programming part works, or what?
quote: Original post by Khawk
I''m rescheduling to have it released by this weekned sometime, but I won''t have the full documentation ready. I''ll explain how that works when it gets released..