Save texture in memory into file
How can i save texture on file ?
I used gluScaleImage to reduce the quality of the texture and now i want to save them on file:
gluScaleImage(format, width, height, type, (void *)pixels, widthR, heightR, type, BmpReduce);
BmpReduce -> is a pointer in memory (malloc) where i can find my
reduced texture.
Any1 can post some helpfull code ?
thk in advance.
"The Game" is forever
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