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Save texture in memory into file

Started by July 23, 2003 03:13 AM
0 comments, last by TripleH 21 years, 7 months ago
How can i save texture on file ? I used gluScaleImage to reduce the quality of the texture and now i want to save them on file: gluScaleImage(format, width, height, type, (void *)pixels, widthR, heightR, type, BmpReduce); BmpReduce -> is a pointer in memory (malloc) where i can find my reduced texture. Any1 can post some helpfull code ? thk in advance.
"The Game" is forever
Forget it.
I have found the way to do it

see ya
"The Game" is forever

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