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After OpenGL Game programing

Started by July 23, 2003 02:06 AM
7 comments, last by Filami 21 years, 7 months ago
Heis ppl...I''ve brought the book and already readed it...It''s a great book for starting programing games using openGL. By this way, I wnat to find something more advanced. I''m in a little team developing a simple game. we want to put there scrupting capabilities, BSP, lighting, etc... So my question is as fallows: Do you know any book that talks about advanced aspects for BSP, CSG, lighting maps, etc? I''ve already have some bases on that. I know how BSP works, I''ve made a simpler CSG program with primitives, etc....But I need to go more deeper on the subject!! Thansk in advance
Techno Grooves
Anyone?
Techno Grooves
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It''s not a book, but GameTutorials.com has some tutorials on loading Quake BSP levels that may be helpful. Also try this page for some more links: http://www-2.cs.cmu.edu/afs/andrew/scs/cs/15-463/pub/www/notes/bsp.html
Theres a book by Michael Abrash, its called something like The Graphics Programming Black Book. Its got stuff on the original quake BSP technology, written by one of the men who was instrumental in its development. Get it.

EDIT: heres a link.

[edited by - Juggers on July 24, 2003 10:17:14 PM]
That book is very very old, and outdated...
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Check out Foley & van Dam''s Computer graphics
Damn, just goes to show how out of the loop I am
In Barnes & Noble I saw 3 books called Game Programming Gems, where basically the whole book is a bunch of advanced topics.

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My nothing-to-write-home-about OpenGL webpage. (please pardon the popups!)

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