All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
12
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to NeHe Productions
Advertisement
NeHe key press handling code not working properly
NeHe Productions
Affiliates
Started by
deathtrap
July 22, 2003 11:43 PM
9
comments, last by
deathtrap
21 years, 7 months ago
Prev
1
2
(current)
Programmer Four
100
July 23, 2003 01:40 AM
Use GetAsyncKeyState(). Much bettar.
Cancel
Save
Prev
1
2
(current)
This topic is closed to new replies.
Advertisement
Popular Topics
Long Time Noob. on his last leg
Games Career Development
D3D11: using DirectCompute in multiple threads
Graphics and GPU Programming
Unit Vector
Math and Physics
Which Engine Is This?
Engines and Middleware
Can you tell me how to make a chat in the unity? So that when a person speaks, his mouth opens.
Networking and Multiplayer
A survey about game development
GDNet Lounge
Advertisement
Recommended Tutorials
Realistic Natural Effect Rendering: Water I
Graphics and GPU Programming
Massive Growing Pains Volume 3: The Content War
Game Design and Theory
Interview with Alan Yu
Interviews
Mobile Game Marketing Strategies to Embrace in 2020
Production and Management
IndieGamesCon 2007
Event Coverage
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top