quote: Hey ... llvllatrix. There''s this program called 3D exploration. It seems to convert between pretty much any file format (I think .MAP included maybe u could got BSP->MAP->DXF and MAX), although it might muck up a few things ... u could give that a try.
Regards, Hellspawn
Worked! Thanks man Unfortunately it keeps freezing up with isenguard. I''ll see what i can do. You guys will have these models!
Hellspawn: but am having problems finding good textures ... any links ? Try this site (found this on GD Lounge, sorry I can''t remember who posted it): http://astronomy.swin.edu.au/~pbourke/texture/
Thanks a ton, eSCHEn ... the site looks great. That, along with llvllatrix''s links to the animated models will really help a lot. My engine can load md3''s currently, so is there any way to turn a ghoul/ghoul2 model to an MD3?
PS : llvllatrix, you are having the problem with vertices probably because the BSP''ing split the polys like silly. If you have the textures along with the MAP, a better option would be to recreate it, that way the poly count will be a LOT lesser.
PPS : This thread is pretty cool for anyone wanting to enter this contest. Pity only a few people are on it.
Unfortunately i could not get the model into milkshape...just doesnt want to work - to many something or others...but i do have it in 3ds format for anyone who wants to try. Grab it from:
Hey, I don''t suppose anyone knows where I can find images of Isengard, Helms Deep or Mordor that I can work from? Like images of the towers, the battle etc.