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How can i do Cube Mapping

Started by July 21, 2003 12:16 PM
1 comment, last by a_smith 21 years, 7 months ago
hi, I''ve visited the nVidia''s site & found a cube mapping tutorial and then I tried to implement it but it doesn''t work, just white surfaces.
If you hope to get any help you would have to :

a) frase it as a question!
b) give us your system specs! ( do you have a Gforce ? - what version )
c) post the code you think is causing it..

off the top of my hat I''d say that it''s because you are using a extension that your gfx card doesn''t support... Try downloading their cubemapping demo and see if you get similar results...

sorry if I come off rude but your post is quite similar to "my game doesn''t work, pleas fix it!" type posts...

/Please excuse my bad spelling - My native language is binary not english
|Visit me
\Take my advice - I don''''t use it...
/Please excuse my bad spelling - My native language is binary not english|Visit meTake my advice - I don''t use it...
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quote:
Original post by guppy
If you hope to get any help you would have to :

a) frase it as a question!
b) give us your system specs! ( do you have a Gforce ? - what version )
c) post the code you think is causing it..


Well, with no additional info, I could say:
1- Malformed cube map (not initialized correctly)
--> Requiring mipmaps but no mipmap built
--> Not all faces initialized.
2- Cubemapping actually turned off (Enable(...))
3- texture unbound
blah blah blah

Previously "Krohm"

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