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Torque Engine Terrain

Started by July 20, 2003 08:53 PM
7 comments, last by EvilEntity 21 years, 7 months ago
Hey ppl, Any one have any Idea as to how the Torque Engine Terrain is textured? I was having a good look at it today. It only uses 3~4 textures but blends it sooo well. I have a number of Ideas as to how to achive the look, but nothing too practical. Ahh in case you do not no what the "Torque Engine" it's Tribes 2 engine -EvilEntity [edited by - EvilEntity on July 20, 2003 9:55:42 PM]
Detail texturing, it has a larger color texture with smaller detail (the dark cracks, dots, etc)
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quote:
Original post by skow
Detail texturing, it has a larger color texture with smaller detail (the dark cracks, dots, etc)


ummm... That way looks.. Well crap.. Easy as to do though They use a sort of layering technique. And yes Detail map over that, but it''s not the detail map that intrests me

Thanks tho
Mabey Ill reinstall tribes 2 tomorrow and look for what your talking about.
ok, try this.


It''s a bit hard to see, but look at how the textures blend from rock to grass on the right side there. If you look at the textures used by Tribes 2 it only has Rock then Grass nothing between. That''s the part that interests me
You might want to have a look here and here

Probably not exactly what you're looking for, but some decent ways of generating good looking terrain textures.

[edited by - James Trotter on July 21, 2003 5:41:24 AM]
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Take a look at tutorial on multitexturing :
http://www.gametutorials.com/Tutorials/opengl/OpenGL_Pg2.htm

You will see the fog use a transparency map ; I''m sur we can do so with a value range from 0 to 100% for the opacity of the map, in which case, use 2 such maps with a fading/appearing effect for left and rigth textures.

I''mnot sur what i wrote is very clear... :-)

But maybe is it the solution of the last preceding link...

To James:
Those are both very good, but they too end up with one colour map. They do look pretty good when done properly, but can look "patchy" when viewed close up.

To MV:
If by Transparency map you mean creating a few masking maps I was thinking of that and am going to try it out... The more I think of it the more I think it's the way to go..

I was just hopeing that some one would have some concrete Idea..
They do use Multi-textureing extentions for thier terrain, I managed to find that much out not much to go with tho.

Thanks a ton guys!

[edited by - EvilEntity on July 21, 2003 7:55:42 PM]

Maybe you should look over at flipcode (IOTD 30/6/2003) for my demo . My terrain also uses a technique in which you have seamless blending between two (or three) textures. The original idea came from www.delphi3d.net.

Be warned: if you only have a geForce2 or lower (as I have), the demo will not run very fast.

Edo
Edo

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