Rotated Ortho Text
In my current project, I have the need to draw rotated text in ortho mode, but I seem to be having troubles with 3D fonts in Orthogonal Projections - the text doesnt show up at all.
I am able to draw 2D bitmapped fonts in Ortho mode, by creating the 2D font with wglUseFontBitmaps, then placing the text using gluOrtho2D, glRasterPos2iv and glCallLists
And I am able to draw 3D polygonal fonts in Perspective mode, by creating the 3D font with wglUseFontOutlines, then placing the text using gluPerspective, glTranslated, glCallLists
But If I try to draw the 3d polygonal fonts in Ortho2D mode, using glRasterPos2ivm and glCallLists nothing shows up.
Any ideas?
Is this a lighting or clipping problem perhaps?
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