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Rotated Ortho Text

Started by July 20, 2003 04:19 PM
0 comments, last by dpatte 21 years, 7 months ago
In my current project, I have the need to draw rotated text in ortho mode, but I seem to be having troubles with 3D fonts in Orthogonal Projections - the text doesnt show up at all. I am able to draw 2D bitmapped fonts in Ortho mode, by creating the 2D font with wglUseFontBitmaps, then placing the text using gluOrtho2D, glRasterPos2iv and glCallLists And I am able to draw 3D polygonal fonts in Perspective mode, by creating the 3D font with wglUseFontOutlines, then placing the text using gluPerspective, glTranslated, glCallLists But If I try to draw the 3d polygonal fonts in Ortho2D mode, using glRasterPos2ivm and glCallLists nothing shows up. Any ideas? Is this a lighting or clipping problem perhaps?
I solved my problem by scaling the text larger in 3d mode. It then became visible.

So, yes, Polygonal fonts are usable in ortho mode

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