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Why does just making a window to run an OpenGL program gotta be so complicated?

Started by July 19, 2003 09:26 PM
12 comments, last by Ekim_Gram 21 years, 7 months ago
No no no. I''ve been programming in C++ for about 6 months now. I think classes are the greatest things since sliced bread but I don''t know what he means by putting it in a class or something.



There''s no town drunk here, we all take turns.
Velocity Gaming Force
Yeah I agree the windows stuff is very low level.

Check out the laterst NeHe basecode here.

It''s not any less complicated than the tutorial basecode, but it''s much more organized

-solo (my site)
-solo (my site)
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quote:
Original post by Ekim_Gram
No no no. I''ve been programming in C++ for about 6 months now. I think classes are the greatest things since sliced bread but I don''t know what he means by putting it in a class or something.



There''s no town drunk here, we all take turns.
Velocity Gaming Force


God help us all if people think that sliced bread was the last great thing.

But anyways, putting your window startup code into a class could be useful.

class CW32StrtUp
{
public:
SetWindowSize();
SetWindowColor();
Startup();
DrawTextFast();
DrawTextComplex();
CreateAnotherWindow();


//...etc
private:
//variables
HWND hwnd
HINSTANCE hInstance;
HDC hDC;
HGLRC hRC;
}

There is already something like this in MFC called CWnd . but I doubt you''ll want to use MFC for a game.

good luck.
quote:
Original post by deathtrap
quote:
Original post by Ekim_Gram
No no no. I''ve been programming in C++ for about 6 months now. I think classes are the greatest things since sliced bread but I don''t know what he means by putting it in a class or something.



There''s no town drunk here, we all take turns.
Velocity Gaming Force


God help us all if people think that sliced bread was the last great thing.



I''m sorry that this is off topic but that is just halirous.



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