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3DS Loader finished!!

Started by July 16, 2003 07:35 AM
5 comments, last by -Egon- 21 years, 7 months ago
Hi forum! I''ve finished my 3DS Loader. It computes normals, tangents and binormals, with a nice GUI (MFC), and saves the arrays in a file (un)zipped. Just have a try and tell me! 3DS Loader Any comment/bug/whatever would be apreciated! --------------------------------------- "It''s only a bit, it can''t hurt you..."
--------------------------------------- "It's only a bit, it can't hurt you..."
Does this work with animated models? I''ll check it out when i get home from work.
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No, it only loads first object on 3ds file. I wanted it to be as simple as I could.

---------------------------------------
"It''s only a bit, it can''t hurt you..."
--------------------------------------- "It's only a bit, it can't hurt you..."
neat.. I will try it out on my puter whose opengl drivers aren''t screwed when I get a chance.. Next work on a 3DS Saver

MFC rant time...
looking at your files, I remembered why I dislike MFC so much..

such as
[filename1]_DLG.CPP
[filename1]_MAIN.CPP
[filename2]_DOC.CPP
[filename3]_VIEW.CPP
[filename1]_DLG.H
[filename1]_MAIN.H
[filename2]_DOC.H
[filename3]_VIEW.H

instead of:
[filename1].CPP
[filename1].H

yea it''s visual and more standardized, why would I want to do that have you seen my harddrive???

and what use is the .pch/.ncb file that is 3Gig huge? Ok really it is in the Megs but still, all that adds up between projects and you have to remember to go back and delete those files.. I''m thinkin it is some kind of a database that keeps the compiler from recompiling everything..







I fseek, therefore I fam.
I'll give you a beating like Rodney King who deserved it!=====================================Any and all ideas, theories, and text c2004,c2009 BrainDead Software. All Rights Reserved.
OT, but drarem goto http://www.pcmag.com/article2/0,4149,26680,00.asp and download HDValet. It scans for temporary visual C++ files including those pesky .pch ones. I use it regularly and find bout 30megs worth! You may need to join to download it, but membership is free plus it''s a real good site.
What about Dev-C++ ? Any fancy program for that?
Will J
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@[authorOfThisPost}:

and what about .3DS files with more than 100 objects in the scene ? does it work correct with such complexity ?


DJSnow
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this post is manually created and therefore legally valid without a signature
DJSnow---this post is manually created and therefore legally valid without a signature

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