Quote: Original post by NiCodeQuote: Original post by The_Popeya, I hear ya dude, there should be a good motive and some snappy, attention gripping,hardcore,intensive,nerve shocking plot! make the story very interesting, thus the characteristics of the serial killer should be organized.
The only game I can think of like that is Postal. I personally played it because it's just nice to go around and kill people for the hell of it. Nowadays, people want more out of their game. Sure back then mindless killing was acceptable and fun but in these times of Jack Thompson, we can't get away with much.
Still if it was done right I still wouldn't play it. There would need to be a backing towards the violence and a great story that actually gives me a motive in killing the people. Just simply saying your a serial killer, go kill, won't do it for me.
Should The serial killer have a time limit set?
There should be a meter. like the kind of meters on TC:streets of New York or GTA, so that way, there is a fear of being arrested or gunned down, just like some serial killers, when the heat hits sky high, the cops will pull out their guns, trying to hunt you down and kill you, thus learning how to be careful,prepared,and aware.
The best part should allow you to grab your victims off the street or in their homes, then you could pick the lock on their cars or any vehicles and pick up the victim, thus throwing them into the trunk and then you can drive anywhere you want(example: abandoned house,building,lot, etc...
One question remains in my head... why did you bump this thread? the OP was in 2003.