Integrating LUA with C++: toLua or OR_LUA?
Hi,
I''m investigating the LUA scripting language and elegant ways of integrating it into a C++ based game engine. I have dug up two packages which may be of use: toLua and OR_LUA. Which do you think is more appropriate (taking issues such as speed into consideration)? Do you have any other recommendations? I know that a number of professional game projects such as MDK2 have used LUA. Do you know of any details about this? (How LUA was used within these games, etc..)
Many Thanks
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