
Maths in OpenGL
Hi,
I was good in Maths, but my father forced me to choose Biology subjects. Hence, I haven''t touched it since 4 or 5 Years.
Please, help me, how can I polish my skills again? Any good area for learning Math, which can help me in Programming quickly.
Please ... help!!!
I can survive anything ... even NUKES!!!
The Lion King

I haven't read Mathematics for 3D Game Programming & Computer Graphics but most people who have on GameDev said it's worth reading.
MathWorld is an interesting site, though it's more useful as a reference than as teaching material.
EDIT : I've just found a similar topic here, you may find some useful things inside.
[edited by - Prosper/LOADED on July 2, 2003 7:05:41 AM]
MathWorld is an interesting site, though it's more useful as a reference than as teaching material.
EDIT : I've just found a similar topic here, you may find some useful things inside.
[edited by - Prosper/LOADED on July 2, 2003 7:05:41 AM]
http://www.sosmath.com/
I would look at the trig and matrix algerba sections. In 3d games i use trig more than anything, followed by linear algebra (matrices). Of coruse to do those you need a good knolage of algebra.
I would look at the trig and matrix algerba sections. In 3d games i use trig more than anything, followed by linear algebra (matrices). Of coruse to do those you need a good knolage of algebra.
*cough*
<plug>
Vectors and Matrices : A Primer
</plug>
Death of one is a tragedy, death of a million is just a statistic.
<plug>
Vectors and Matrices : A Primer
</plug>

Death of one is a tragedy, death of a million is just a statistic.

If at first you don't succeed, redefine success.
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