Volumetric Lighting in OpenGL
Hi everyone
I''ve just about mastered lights in OpenGL and have been messing about with them for a couple of weeks now. One cool effect that I think would be really interesting would be Volumetric lighting where you can actually see the light. For example the beams of a cars headlights in a thin fog. Has anyone tried to do volumetric lighting in OpenGL and know what to do. Any sort of help would be much appreciated thanks..
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement