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New tech demo of my engine

Started by June 25, 2003 10:55 AM
17 comments, last by Etus 21 years, 8 months ago
Hey, Several months ago I posted here a tech demo from my engine - Legendary Engine. After a lot of work, I''m happy to announce the release of a new tech demo from my engine. It is now used in a game I develop called Frozen Legend Beneath(more information about the game here: http://corky.net/rpg/GameStory.zip). The engine currently has the following features: 1. 6DOF Engine 2. Mouse look 3. Billinear/Trillinear Filtering 4. Transparent and semi-transparent textures allowing for see-through water surfaces and windows 5. Automatic generated mip-maps 6. Render-to-texture 7. Multi-Texturing 8. Detail Textures 9. Projective Textures which allows soft shadows and many other features 10. Sky boxes 11. Texture Compression(S3TC) 12. Cubemaps 13. Sprites/Dynamic Textures 14. Dynamic skydome with time-based colors 15. Dynamic sun 16. Vertex Lighting 17. Terrain engine 18. Mirrors 19. Support for Quake 2, Milkshape and 3D Studio Max models 20. Billboards 21. Linear/Exponential Fog 22. Volumetric fog 23. Frustum Culling 24. Game Console 25. Environment mapping 26. Particle system 27. Collision Detection 28. Key-frames animation system 29. Vertex and Pixel Shaders support 30. Real-Time Stencil Shadows for static meshes(shadowed animated meshes will be added in the future) – like in Doom 3 31. Per Vertex Lighting 32. Per Pixel Lighting 33. Bumpmapping I''d be happy if you could test the new tech demo. You may download it from here: http://corky.net/rpg/TechDemo2.zip Instructions.txt is not written in English unfortunately, so it''s not possible to read it. Please, before playing with the tech demo - update your video cards drivers. It solves many problem and improves FPS(the new drivers support the VBO extension). Thanks, Etus
Whee! I''m good at climbing mountains

Anyway, runs nice @ my PC, although it complains it can''t use GL_ARB_vertex_buffer_object. Could be. I''ve got an old GF2mx, and nog updated my drivers for a month or so. I''ve got about 15 FPS all the time.

Relevant specs :
Celeron 950Mhz,
GF2MX 200, 32MB
WinXP professional
Newbie programmers think programming is hard.Amature programmers think programming is easy.Professional programmers know programming is hard.
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Tried your tech demo, its not compatible with my office equipment, WinXp Pro, PIII 650, 384MB RAM, Voodoo 3-2k.

Gives me a bunch of messaegs about unsupported stuff, then actually crashes. Will test when I get home.
Hmm...nice engine...

The console is just GREAT :D

Average FPS: 59.957031

XP Pro
TB 1GHz
GF4 Ti4200
I get prompted for saying, "your gpu does not support OpenGL''s "GL_ARB_vertex_buffer_object" extension. Try to update your GPU drivers. what is this GPU driver? and how do I update them ?

Thanks,
choesh
Update your graphic card driver...
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I''ve just tried it on my system and its horrible borked (Screen shot here of what i saw)

I''m running a Radeon9700pro with teh latest Cat drives (3.5), Winxp, AthlonXP2700+ cpu and 1gig of ram.

Frame rate felt fine, but for some reason the gfx looked like the above.
_the_phantom: This is quite weird, the sky shouldn''t look like that at all. I''ll check this out with another Radeon 9700 user. Thanks for reporting this bug.

- Etus
Dont work any better on my Radeon 9500 (cat 3.4) on a Win2K box

[img]http://decoder.dk/gamedev/pic0000.jpg[/img]


The error was the excat same one every run, and crashed approx. 1½ second after displaying the house..

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Same problem with the sky on my Radeon 9700, but it didn''t crash.

Y.

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