Advertisement

Open Source with non-(Open Source) resources

Started by June 24, 2003 09:48 PM
1 comment, last by dede 21 years, 4 months ago
I''ve finished my freeware RPG, and its somewhat ok. I''ve gotten a request to release the source code. I''m all for releasing the source, however, I have a slight licensing problem with will be corrected in verson 3.0(set for release in 3 or so months) None of my music is owned by me, nor are about 2/3s of my tile set. I''ve put a disclaimer renouncing my ownership of the tiles, and giving a link to the rightful owners. (The owners have not asserted their rights to either the original tile set(mine''s modified), nor the music on several freeware clones, dating back to 1995. All clones have a disclaimer that says where the original tile set came from.) I definity don''t want people using my modified tile set, my original tiles, or to believe that tile set is freeware. I want to continue to use the tile set until I can subsitute it, since I don''t want to over-abuse the generous owners. So what are my choices for releasing my source code? How can I release it, yet keep people from abusing the original owners copyright and my own copyright? ~~~~~ "for gods sake! dont flame help!" -DarkIceNetwork Download and play Slime King I.
~~~~~Screaming Statue Software. | OpenGL FontLibWhy does Data talk to the computer? Surely he's Wi-Fi enabled... - phaseburn
Releasing the code != open sourcing the game data.
For a good example of this, see Quake/Doom. ID released the source code to them, but not the game data.
So you can''t play the game from the source unless you own the game (or make your own data).

So you could release the source under GPL or whatever license you want, and the game data under another.

Either way, I don''t think Square/Enix is going to like you using their sprites
Advertisement
quote: Original post by TravisWells
Releasing the code != open sourcing the game data.
For a good example of this, see Quake/Doom. ID released the source code to them, but not the game data.
So you can't play the game from the source unless you own the game (or make your own data).

ok, I'll just make a readme that states the resources are not included in the GPL. I guess I was worrying about nothing.

quote: Either way, I don't think Square/Enix is going to like you using their sprites

Square-Enix (its one company now) is a Japanese company, and *usually* Japanese Companies support Doujinshi , or fan based works.

I doubt www.Dragon-Warrior.com has somehow slipped under their radar, because its the first link on google when searching for 'dragon warrior'. They have the tile sets and suggest using them on Dragon Warrior Clones. The site also hosts several fan based games which use commercial(16-bit & 32-bit) quality graphics from Dragon Warrior. Most of the ones I use are 8-bit ,which should not exactly quilify as "commercial quality". Plus, I've changed them slighty, and have give proper credit to the original owners.

~~~~~
"for gods sake! dont flame help!" -DarkIceNetwork
Download and play Slime King I.

[edited by - dede on June 24, 2003 12:09:01 AM]
~~~~~Screaming Statue Software. | OpenGL FontLibWhy does Data talk to the computer? Surely he's Wi-Fi enabled... - phaseburn

This topic is closed to new replies.

Advertisement