transparency
I have some texture mapped quads:
If the texture had areas of a certain rgb colour, could I make any parts that are this colour completely transparent - leaving the rest of the texture completely opaque?
Look at his masking tutorial, or alpha testing.
-~-The Cow of Darkness-~-

If you see the image I am online
Check out PGNet.tk
-~-The Cow of Darkness-~-

If you see the image I am online

Check out PGNet.tk
-~-The Cow of Darkness-~-
You could alter your data as you load it (add a forth channel and fill it according to what color is present at that pixel).
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The Phoenix shall arise from the ashes... ThunderHawk -- ¦þ
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The Phoenix shall arise from the ashes... ThunderHawk -- ¦þ
MySite
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______________________________________________________________________________________The Phoenix shall arise from the ashes... ThunderHawk -- ¦þ"So. Any n00bs need some pointers? I have a std::vector<n00b*> right here..." - ZahlmanMySite | Forum FAQ | File Formats______________________________________________________________________________________
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