more dimensions in opengl
Does anyone understand the purpose for such functions as glVertex4f(), GL_TEXTURE_3D, etc? How can a texture be 3-dimensional? does a 4d vertex only appear at a specified point in time? How does it know what time it is? what is going on here?
a 3d texture would be something like a volumetric texture, or voxels. It''d be a nice way to display high detail models.. (think of it like transitioning from the polygon asteroids in the game asteroids to animated sprite-based asteroids in a newer game).
as for the 4d vertex.. i don''t want to try to explain.. so i''ll give this link.. the fourth coord is ''w''
http://developer.nvidia.com/view.asp?IO=understanding_w
as for the 4d vertex.. i don''t want to try to explain.. so i''ll give this link.. the fourth coord is ''w''
http://developer.nvidia.com/view.asp?IO=understanding_w
Disclaimer: "I am in no way qualified to present advice on any topic concerning anything and can not be held responsible for any damages that my advice may incurr (due to neither my negligence nor yours)"
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement