Heh... glTranslate stuff...
Um... lets see...
I''m not sure why, but if i translate more than -1.0f into the screen I can''t see anything...
could anybody have any reason why?
maybe the source would help?
http://members.aol.com/pkCyrus/garbage.zip
Set the camera position and lookat vectors with gluLookAt() (google). Initially the viewport only covers a small area you can see. Move the camera further back on z axis to see more.
Never do anything that is a waste of time and be prepared to wage long tedious wars over this principle - Michael O''Connor
"Literally, it means that Bob is everything you can think of, but not dead; i.e., Bob is a purple-spotted, yellow-striped bumblebee/dragon/pterodactyl hybrid with a voracious addiction to Twix candy bars, but not dead."- kSquared
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