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Heh... glTranslate stuff...

Started by June 11, 2003 10:30 PM
1 comment, last by HelplessFool 21 years, 8 months ago
Um... lets see... I''m not sure why, but if i translate more than -1.0f into the screen I can''t see anything... could anybody have any reason why? maybe the source would help? http://members.aol.com/pkCyrus/garbage.zip
Set the camera position and lookat vectors with gluLookAt() (google). Initially the viewport only covers a small area you can see. Move the camera further back on z axis to see more.

Never do anything that is a waste of time and be prepared to wage long tedious wars over this principle - Michael O''Connor

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Thanx, i tried it and it did nothing... and then i realized that i completely forgot to call my InitializeOpenGL() function... so that was the problem...
heh

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