Linux Setup
Maybe I just missed something big, but is there a tutorial on setting everything up in Linux?
/*Joe DiMichele C/C++/VB Programmer, A+ Certified Technician AIM:Krawling Khaos, ICQ:332871787 joedimichele@hotmail.com oderint dum metuantExcuse my spelling, programmers can't spel*/
May 30, 2003 02:36 PM
I use SDL. Most of the tutorials have a Linux/SDL port and they work fairly well.
I also use glut for some of its functions, but none of the windowing code.
If you need a bit of help, let me know,
dan@gmg.com
I also use glut for some of its functions, but none of the windowing code.
If you need a bit of help, let me know,
dan@gmg.com
If your distro dosnt have OGL installed(it should most distros do) down load mesa from mesa3d.sf.net. Once installed OGL will be set up. To use OGL when starting i suggest you use glut but as you get into more advanced stuff id use SDL.
--------------------------Nukemmsn: nukem996@hotmail.comaim: nukem996open source open mind
NeHe has a basecode that uses SDL and is available for linux as well as windows. That is the basecode I am using and it works very well except when you try to resize the screen and/or switch to fullcreen/windowed mode.
What do you mean by "setting everything up in Linux" ?
If you''re asking the question about how to develop OpenGL apps under Linux, I''d take vincoof''s advice and go for SDL (glut is not bad, but SDL takes care of input, video and sound : you''ll have only one documentation to read).
If you want to setup Linux to compile and run OpenGL application, it can be a bit more (but not very) complicated.
You''ll have to make sure you installed all required tools (make, gcc...), libraries (SDL, X11...) with their include files (devel packages in most distributions) and the accelerated drivers for your graphic card.
Please give us a few details about your problems ;*)
(Vincoof : what resize/video mode switch problem exactly ?)
If you''re asking the question about how to develop OpenGL apps under Linux, I''d take vincoof''s advice and go for SDL (glut is not bad, but SDL takes care of input, video and sound : you''ll have only one documentation to read).
If you want to setup Linux to compile and run OpenGL application, it can be a bit more (but not very) complicated.
You''ll have to make sure you installed all required tools (make, gcc...), libraries (SDL, X11...) with their include files (devel packages in most distributions) and the accelerated drivers for your graphic card.
Please give us a few details about your problems ;*)
(Vincoof : what resize/video mode switch problem exactly ?)
SaM3d!, a cross-platform API for 3d based on SDL and OpenGL.The trouble is that things never get better, they just stay the same, only more so. -- (Terry Pratchett, Eric)
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement