how did they do the images for Diablo 2
I was wondering how to make iso towns like in Diablo I and II. I understand that the characters are pre renderd in a 3d modeling app. But how are the buildings done? Another example of what im talking about : www.angelfire.com/clone/wolfbane/pic1.jpg
whats the best approach to doing these kind of builings and properly coloring them (ie textures) ?
I guess you just asked a whole lot of questions! Most 3d programs have an isometric persepctive. I would imagine the artists would make buildings in 3d and then texture the 3d "pieces" that would be later used as a 2d sprite. They would then switch to an isometric perscpetive and export a flat picture of their 3d model. Some programs do not have the isometric perscptive built in but I cannot tell you the proper angle for the camera to be positioned it.
Texturing in and of itself is an art.
Texturing in and of itself is an art.
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blizzard uses 3dsmax for modeling, texuring to cinematics.
And max has a ortho camera too. And as i observed instead of rendering whole huge stucture commom things are in pieces.
And max has a ortho camera too. And as i observed instead of rendering whole huge stucture commom things are in pieces.
3D Side-Scroller game demo Project-X2 "playable"Lashkar: A 3D Game & Simulation Project demo @ lashkar.berlios.de
Cool thanx for the reply. I know how to get the iso perspective in max so Ill give it a try.
Just curious, what game is that from (obviously not D1 or D2)? I see the Gamespot overlay but I really don't want to wade through their site to try and find it.
[edit: nevermind ... actually found it on Gamespot
For those interested: Sacred]
[edited by - AtelierVisca on May 30, 2003 1:46:46 PM]
[edit: nevermind ... actually found it on Gamespot
![](smile.gif)
[edited by - AtelierVisca on May 30, 2003 1:46:46 PM]
- James
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