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Lesson 36: render2texture

Started by May 26, 2003 06:09 PM
2 comments, last by penetrator 21 years, 9 months ago
I modified the code using a textured teapod instead of the helix. The result is that the blurtexture is in grey scale, while i was expecting a color one. It seems that doesn''t matter if i apply a texture or specify a glColo3f: as lighting is enabled the blur texture is grey. I don''t know if any of you experienced this ...
the texture or the actual rendered image? because when enabling lighting, glColor does not affect the material color anymore except if you enable color material (glEnable(GL_COLOR_MATERIAL)). after that, you can specify the teapot color with glColor again.

possibly its just that.

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If i understood correctly, there is also e wgl arb extension for rendering to a texture. can you tell me the exact name ?


are you talking about pbuffers? they are commonly used in cube mapping.

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