Space demo / bump mapping
How is this technique coded using multiple texture passes ?
Any links / descriptions ?
Thanks,
Chris
You can learn the maths theory and some pictures explaining both Dot3 and Emboss bump mapping there :
http://homestead.dejanews.com/user.simonf/files/bumpcomp.htm
notice that Simon Fenney is a engineer working for Imagination technologies which are responsible of the PowerVR.
PowerVR can be found in the Dreamcast, the KYRO, the n@omi and n@omi2 arcade boards.
-* Sounds, music and story makes the difference between good and great games *-
http://homestead.dejanews.com/user.simonf/files/bumpcomp.htm
notice that Simon Fenney is a engineer working for Imagination technologies which are responsible of the PowerVR.
PowerVR can be found in the Dreamcast, the KYRO, the n@omi and n@omi2 arcade boards.
-* Sounds, music and story makes the difference between good and great games *-
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