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Space demo / bump mapping

Started by June 09, 2000 05:57 AM
1 comment, last by Dupre 24 years, 5 months ago
How is this technique coded using multiple texture passes ? Any links / descriptions ? Thanks, Chris
You can learn the maths theory and some pictures explaining both Dot3 and Emboss bump mapping there :


http://homestead.dejanews.com/user.simonf/files/bumpcomp.htm

notice that Simon Fenney is a engineer working for Imagination technologies which are responsible of the PowerVR.
PowerVR can be found in the Dreamcast, the KYRO, the n@omi and n@omi2 arcade boards.



-* Sounds, music and story makes the difference between good and great games *-
-* So many things to do, so little time to spend. *-
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Great stuff - thanks !

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