darwinbots
ive recently found a pretty neat artificial intelligence / artificial life game/demo/simulation online called darwinbots. you program a bot in a stack programming language. you dont program it sequentially but instead of in "genes". bits of code with a condition that determines when the gene will "kick in" and begin running, and then the actual gene code. there are no jumps or other such structured statments (while, if, etc). its rather interesting though, and so far i have created the best bot in darwinbots (yes, thats a challenge). its a good look regardless, especially how it manages to handle mutations in the programming code and still keep it pretty much functional. genes can be split or removed completetly. the genes conditions for kicking in can be modified, or the genes code could be removed/added/editted. if anybody is interested, id be more than willing to swap bots.
http://digilander.libero.it/darwinbots/
- jeremiah
inlovewithGod.com
[edited by - keethrus on May 23, 2003 2:48:48 PM]
Very cool! This is one of the best alife sims I've seen. The genetic language is powerful and designed in such a way that a mutation in one line won't necessarily wreck the whole thing. The screen/world area is a bit smaller than I'd like but I haven't gone too deep into the config so maybe that's changeable. Thanks for the link!
Edit: Aha, found the "Field size" slider!
[edited by - Hollower on May 27, 2003 9:47:15 PM]
Edit: Aha, found the "Field size" slider!
[edited by - Hollower on May 27, 2003 9:47:15 PM]
Very interesting and engaging indeed (and a healthy bump to share).
This post is gay. Not that there's anything wrong with that.
This post is gay. Not that there's anything wrong with that.
quote: Original post by keethrus
ive recently found a pretty neat artificial intelligence / artificial life game/demo/simulation online called darwinbots. you program a bot in a stack programming language. you dont program it sequentially but instead of in "genes". bits of code with a condition that determines when the gene will "kick in" and begin running, and then the actual gene code. there are no jumps or other such structured statments (while, if, etc). its rather interesting though, and so far i have created the best bot in darwinbots (yes, thats a challenge). its a good look regardless, especially how it manages to handle mutations in the programming code and still keep it pretty much functional. genes can be split or removed completetly. the genes conditions for kicking in can be modified, or the genes code could be removed/added/editted. if anybody is interested, id be more than willing to swap bots.
http://digilander.libero.it/darwinbots/
- jeremiah
Very neat site! Thanks for pointing it out....this thing is kinda fun to play with.
Ferretman
ferretman@gameai.com
www.gameai.com
From the High Mountains of Colorado
Ferretman
ferretman@gameai.com
From the High Mountains of Colorado
GameAI.Com
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