3ds Max exporting animation
I am currently developing an engine which requires animation. Since this is my first attempt, i decided not to implement bones support. Morphing too appears to be a problem for me, bcos i dont know how the engine will animate the model.
For eg,
I have a char with his hands down pointing to the ground.Now i make that a keyframe.In the next Keyframe i have him with his hands in the air pointing to the sky.
If i were to morph, the vertices would just move up the Y-axis. What a real character would do is swing his arms. It could be done with bones, but i dont think i am upto it yet.
So i decided to settle for frame-by-frame animation. Currently, it''s a real pain exporting the vertex data frame by frame to .3ds format, and then using my file converter to extract out the vertices, and then copying and pasting it into the animation file frame by frame.I was wondering whether it was possible in 3dsmax or with a plugin by which i could export all the vertex data for the whole animation in one go. By this i mean it also exports non-keyframes.
Wow, sounds like you have the wrong idea. You can create 3d studio files and use them in your games along with the animations. You keep the framexframe dat ain the 3ds file. As for reading the file format, I dont know how, but I know there is a tutorial on gametutorials.com in the openGL section. Good luck.
Dustin Davis
Owner / CEO
Programmers Unlimited
www.Programmers-Unlimited.com
Dustin Davis
Owner / CEO
Programmers Unlimited
www.Programmers-Unlimited.com
Dustin DavisOwner / CEOProgrammers Unlimitedwww.Programmers-Unlimited.com
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